/*
 * Copyright (C) 2011 Urals State University,
 * Department of Mathematics and Mechanics
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package ru.edu.usu.cs.bubbles.controllers;

import ru.edu.usu.cs.bubbles.engine.GameEntity;
import ru.edu.usu.cs.bubbles.utils.TtlOut;

public abstract class EntityController {
	protected GameEntity entity;
	
	/**
	 * Вызывается после каждого шага симуляции
	 * служит для управления поведением обьекта.
	 * Симуляция физики происходит отдельно.
	 * @throws TtlOut 
	 */
	public abstract void processStep() throws TtlOut;
}
